The June 2010 release continues to support Visual Studio 2008 Service Pack 1. Support for Visual Studio 2010 and Visual Studio 2005īeginning with the June 2010 release, the DirectX SDK supports Visual Studio 2010. Known Issues with the June 2010 DirectX SDK
The June 2010 DirectX SDK includes the following documentation enhancements: The new D3DX_DXGIFormatConvert.inl inline header includes light-weight conversion functions for use in Compute Shaders or Pixel Shaders onĭ3D11 Hardware that can be useful when applications need to simultaneously read and write to textures, such as in-place editing scenarios. New D3D11 HLSL Format Conversion Functions Options to be used on many files at once. This enables the /compress and /decompress
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The June 2010 release updates XNAMath to version 2.03, which includes the following changes: